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Reguarding the possibility to drive the cars your self.

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Slim Jim

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Post Mon Aug 06, 2012 9:53 am

Re: Reguarding the possibility to drive the cars your self.

I have the newer, Java-based version of this... CarTest 2000. It's awesome!
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Bmotley

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Post Tue Aug 07, 2012 1:19 pm

Re: Reguarding the possibility to drive the cars your self.

What if we could import our cars into TORCS? Great free open source game.
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oophus

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Post Wed Feb 20, 2013 1:44 pm

Re: Reguarding the possibility to drive the cars your self.

Another example of this, or what you could do is:

Forget about the steering wheel. And only add the drag race in the form of controlling the throttle for take off and then we would have to time the gear changes to hit the maximum torque and HP ranges.
You could make us look at it from the side, think Trails HD for instance. Or to be honest, the graphical representation wouldn't even be that important.


It would be cool to build powerful engines that would only last us a couple of drag races for example.
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Daffyflyer

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Post Wed Feb 20, 2013 1:49 pm

Re: Reguarding the possibility to drive the cars your self.

That really seems like something that'd take our attention away from the core game we're trying to develop here.
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oophus

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Post Wed Feb 20, 2013 2:00 pm

Re: Reguarding the possibility to drive the cars your self.

I cant see how this would take attention away from anything? You either build engines and cars for the company you are building, or you build the best, fastest engine just to show of, and this would just add to the "showing off" aspect of the game.

Another way to beat your friends, or another list on the forums to climb.
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Daffyflyer

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Post Wed Feb 20, 2013 2:05 pm

Re: Reguarding the possibility to drive the cars your self.

My point is that the game as we have it planned is already a massive beast that will be a challenge for a small team to polish up to the standard that we want to, and adding features like manually controlled drag racing will just take even more of our time away from the core task of making a good quality car company game.
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oophus

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Post Wed Feb 20, 2013 2:10 pm

Re: Reguarding the possibility to drive the cars your self.

Ahh, well I wouldn't mind if this was something to be added as an DLC or something like that after the main aspects of the game was finished.
And I think this probably would be easier and faster to implement then building support to export everything to a 3'rd party driving simulator.
If you want, I could even model the drag strip for you for free. ;)

I just feel that it would be fun to have a way to test your engine in a more direct competitive way. Both with your own build engines, and in leagues where you get a pre-defined engine where you compete with your timing only.
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Daffyflyer

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Post Wed Feb 20, 2013 3:08 pm

Re: Reguarding the possibility to drive the cars your self.

I'd say its pretty unlikely to happen to be honest, we already have enough stuff we could add as DLC to last us for years of work if we wanted, and even finishing the main game itself is a huge task, the last thing we need is more features at this point :P
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Killrob

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Post Wed Feb 20, 2013 5:01 pm

Re: Reguarding the possibility to drive the cars your self.

*producer reads thread*
*producer head-desk*
*producer leaves*
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Daffyflyer

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Post Wed Feb 20, 2013 5:31 pm

Re: Reguarding the possibility to drive the cars your self.

*oophus used feature request*

*it's SUPER EFFECTIVE*

*Producer Fainted*
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