More depth to cam profiling.
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I have a suggestion. When the devs finish Automation, and are looking to expand some controls and crunch some more numbers, I found some things that camshaft lobe seperation can do for an engine. If you tighten the angles in which your lobes are seperated, you get the following effects: 1. Moves torque to lower RPM 2. Increases max torque 3. Narrower power band 4. BUILDS HIGHER CYLINDER PRESSURE 5. Increase chance of engine knock 6. Increased cranking pressure 7. Idle vacuum reduced 8. Idle quality suffers. 9. Increased piston to valve clearance. If you broaden the angles in which the camshaft lobes are seperated, you get the total opposite effects. Also by the way, I have not been able to find any information about the newest update for Automation... just got it this morning (update).
Re: More depth to cam profiling.
Sorry, we just can't go into 100% detail on everything. Sone simplification is needed otherwise it will a: end up being a dyno simulator (there are far better ones of those out there already) and b: we have to draw the line somewhere otherwise the game will never get done. (google "feature creep")
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Re: More depth to cam profiling.
engine dyno simulator? wow where is the link to that at P ?
Re: More depth to cam profiling.
Oh.. I vote to finish the game before any other new content is added as well... I think most posts with suggestions, is just the result of playing a demo without the full story line. Im sure there will be plenty to keep us busy once we have bodies and companies to contend with....
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Re: More depth to cam profiling.
When I downloaded the engine designer demo I did have plans to use it as an electronic dyno (purpose built ones can set you back 300 dollars)
If you had lift and duration in the past why not add the option? It would add a new dimension for the car-crazy of us and some more depth. Maybe in an "Advanced Engine Design" DLC pack?
If you had lift and duration in the past why not add the option? It would add a new dimension for the car-crazy of us and some more depth. Maybe in an "Advanced Engine Design" DLC pack?
Re: More depth to cam profiling.
Argh, people just won't let this one go will they. We tried to make it work well, but it just ended up being annoying, no fun to use, and producing odd results sometimes.
If you want to play with every detail of engine design with absolute realism, have a look at something like -http://www.proracingsim.com/desktopdyno.htm
If you want to play with every detail of engine design with absolute realism, have a look at something like -http://www.proracingsim.com/desktopdyno.htm
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Re: More depth to cam profiling.
ADD IT IN! ADD IT IN! ADD IT IN!
*continues forever*

*continues forever*
Re: More depth to cam profiling.
stephenl9000: really, for most people it's too much. This is a game after all.
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Re: More depth to cam profiling.
Although it is something that would be an interesting to get more in-depth with your engine, overall it wouldn't help change much and just be a bit of a time killer, so I would have to agree that it shouldn't be a main element but maybe an option later down the line. The setup they have now is simple but still requires so tweaking depending on what you're trying to do with it.
Re: More depth to cam profiling.
^Well said sir! 
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21 posts
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