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Building a Car from Engine to Completion

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PhillipM

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Post Mon Aug 15, 2011 10:21 am

Re: Building a Car from Engine to Completion

Video looks great.

I'm not too sure on your spaceframe design though! :lol:
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Daffyflyer

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Post Mon Aug 15, 2011 11:13 am

Re: Building a Car from Engine to Completion

PhillipM wrote:I'm not too sure on your spaceframe design though!



Yeah, its a bitch to design a real looking space frame that can mount any type of suspension without changes :lol:
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PhillipM

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Post Mon Aug 15, 2011 11:24 am

Re: Building a Car from Engine to Completion

I think the only way you could do it, would be to fix the spaceframe points to the body editor so they reference off body points and it moves the internal frame around.
And the suspension, as you say, would probably need another step in the coding to somehow generate mounting members off key crossover points of the frame. Bit of a ballache I suppose.

It's just when I see 'spaceframe', it's something more like this:

Image

Image

But at the end of the day it's just something to visualise for most people I suppose.
Feel free to hurl abuse at me for making life difficult ;)
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T16

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Post Mon Aug 15, 2011 11:33 am

Re: Building a Car from Engine to Completion

But Spaceframes are also stuff like this
Image

which are some what similar to the spaceframe in Automation
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Daffyflyer

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Post Mon Aug 15, 2011 11:37 am

Re: Building a Car from Engine to Completion

That's a good example there T16 :)

Bear in mind that we cant have any bit of the chassis that goes up to the roof, as we have no idea what shape the body you're putting on top is going to be, so think of the chassis as more of a "floorpan", its not perfect but its hellish to do it any other way!
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PhillipM

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Post Mon Aug 15, 2011 11:45 am

Re: Building a Car from Engine to Completion

Daffyflyer wrote:so think of the chassis as more of a "floorpan", its not perfect but its hellish to do it any other way!


Yeah, I understand that, you really just need something the suspension can pick up on which you can just 'drop' a body onto without worrying about the frame ending up outside the bodywork at some point.

You could do it if the frame was tied to the body but since that would reverse the whole construct I think that might be asking a bit much :lol:
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T16

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Post Mon Aug 15, 2011 11:50 am

Re: Building a Car from Engine to Completion

What they could do is include the option of selecting a roll cage in the Body designer. ;)

Maybe if they ever get around to make the motorsport dlc. :P
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PhillipM

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Post Mon Aug 15, 2011 11:53 am

Re: Building a Car from Engine to Completion

T16 wrote:What they could do is include the option of selecting a roll cage in the Body designer. ;)

Maybe if they ever get around to make the motorsport dlc. :P


Bingo.

Better sign me up for the pre-release motorsport pack too then :lol:
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Daffyflyer

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Post Mon Aug 15, 2011 11:54 am

Re: Building a Car from Engine to Completion

T16 wrote:What they could do is include the option of selecting a roll cage in the Body designer.:P



Then it would have to deform to fit the... and... *HEADSPLOSION* :lol:
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PhillipM

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Post Mon Aug 15, 2011 12:01 pm

Re: Building a Car from Engine to Completion

Daffyflyer wrote:
T16 wrote:What they could do is include the option of selecting a roll cage in the Body designer.:P



Then it would have to deform to fit the... and... *HEADSPLOSION* :lol:


Would it be possible to have some pre-set straight tubes and a few bends you could place onto the floorpan yourself? Or would that be hell in game?
Could allow switching the body off altogether then and make some tube frame cars on the base floor plan like the VW sand rails/Ariel atom, plus roll-caged cars/full spaceframes/off-roaders with external cages/bullbars, etc, without having to code something that would deform everything to fit the body?
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