FAQ  •  Register  •  Login

Automation - Minimum Requirements

<<

Killrob

User avatar

Developer - Lead Beta Tester/Producer/German Efficiency Expert
Developer - Lead Beta Tester/Producer/German Efficiency Expert

Posts: 918

Joined: Thu Mar 10, 2011 11:00 pm

Location: Erzhausen, Germany

Cars: I owned a Twingo... totally bad-ass!

Post Tue Sep 06, 2011 1:53 am

Re: Automation - Minimum Requirements

To be very honest about it: Yes it is a shame that Automation can't be multi-platform... but what more is a shame is that a 2-man dev team does not have 64-hour days. Multi-platform development takes a lot from a developer, and better sacrifice 10% of the possible consumer base, than sacrifice 30%+ of the game's features.
<<

JeffreyCor

Silver Supporter
Silver Supporter

Posts: 205

Joined: Sun Nov 28, 2010 2:59 pm

Location: Homeland, CA

Cars: 1986 Chrysler LeBaron
1999 Saturn SL2

Post Tue Sep 06, 2011 2:46 am

Re: Automation - Minimum Requirements

Very true Killrob. It would be a lot of time and effort for a small gain in potential customer base. Cost / Benefit is much slanted against it.
<<

marklima

Posts: 4

Joined: Mon Sep 05, 2011 10:39 pm

Cars: 1968 Lancia Fulvia Coupe
2000 Fiat Barchetta

Post Tue Sep 06, 2011 5:37 am

Re: Automation - Minimum Requirements

I assume that not many companies will be purchasing games for their staff to use, so for any business to ignore 25% of the domestic user market seems odd to me... potential lost revenue for a fledgling business. True that many more games are written for the windows platform, and that's partly down to legacy. This isn't supposed to be a Apple/ IBM debate string, and my outlook is to let everyone enjoy their own choices... diversity brings evolution.
As a small games developer, it may just be too much of an investment to consider amending the scripts for 'the lesser mac' as well. That is a shame for me and others on alternative platforms as this particular game doesn't require a custom spec machine with stratospheric levels of computing power.
Again I say, good luck to the developers in pursuing this great game concept. Windows users, enjoy it... and let me know what it's like.
M
<<

marklima

Posts: 4

Joined: Mon Sep 05, 2011 10:39 pm

Cars: 1968 Lancia Fulvia Coupe
2000 Fiat Barchetta

Post Tue Sep 06, 2011 5:39 am

Re: Automation - Minimum Requirements

just seen the two posts above which were added as I composed mine (I write slow)

fair points both of them
<<

Daffyflyer

User avatar

Developer - Lead Artist
Developer - Lead Artist

Posts: 1947

Joined: Wed Apr 14, 2010 6:36 pm

Location: Melbourne, Australia

Cars: 1994 Mazda MX5 with big cams - 101RWKW

Post Tue Sep 06, 2011 9:49 am

Re: Automation - Minimum Requirements

Its difficult to port what we've done to Mac, it won't make us back our money, and in the end, if we want to get time to make games we need to put food on the table... Nuff said..
3d Artist, Game Designer, Marketing Guy

Follow us on
Twitter - http://twitter.com/AutomationGame
ModDB - http://www.moddb.com/games/automation
Facebook - http://goo.gl/omJzt
Chat http://automationgame.com/irc
<<

zeussy

User avatar

Developer - Lead Programmer & Designer
Developer - Lead Programmer & Designer

Posts: 561

Joined: Wed Apr 14, 2010 12:32 am

Location: Melbourne - Australia

Cars: 1992 Suzuki Cappuccino

Post Tue Sep 06, 2011 9:22 pm

Re: Automation - Minimum Requirements

marklima wrote:I assume that not many companies will be purchasing games for their staff to use, so for any business to ignore 25% of the domestic user market seems odd to me... potential lost revenue for a fledgling business. True that many more games are written for the windows platform, and that's partly down to legacy. This isn't supposed to be a Apple/ IBM debate string, and my outlook is to let everyone enjoy their own choices... diversity brings evolution.
As a small games developer, it may just be too much of an investment to consider amending the scripts for 'the lesser mac' as well. That is a shame for me and others on alternative platforms as this particular game doesn't require a custom spec machine with stratospheric levels of computing power.
Again I say, good luck to the developers in pursuing this great game concept. Windows users, enjoy it... and let me know what it's like.
M


Well, according to our site statistics, 4% of all our visitors and Mac based in the last month, and if we count just new visitors it makes 6%. I know quite a few people who have brought macs, but run windows it on, because they like the build quality, which is fair enough.
Lead Progammer (The Guy that makes stuff happen!)

Follow us on
Twitter - http://twitter.com/AutomationGame
Facebook - http://www.facebook.com/AutomationGame

Come chat to us at http://automationgame.com/irc
<<

machalel

1-Star Beta Tester
1-Star Beta Tester

Posts: 202

Joined: Sat Jun 25, 2011 1:12 pm

Location: Canberra, Australia

Cars: '01 Subaru Liberty B4

Post Wed Sep 07, 2011 7:06 pm

Re: Automation - Minimum Requirements

I think that most Mac owners who play games will have a windows emulator/virtual machine/whatever the cool kids run these days.
<<

JeffreyCor

Silver Supporter
Silver Supporter

Posts: 205

Joined: Sun Nov 28, 2010 2:59 pm

Location: Homeland, CA

Cars: 1986 Chrysler LeBaron
1999 Saturn SL2

Post Thu Sep 08, 2011 9:25 am

Re: Automation - Minimum Requirements

most vastly overestimate their marketshare. Once they are running Windows they are not running a mac but a limited hardware PC.
<<

Tilla

Naturally Aspirated

Posts: 14

Joined: Sat Aug 20, 2011 6:54 pm

Cars: Hotwheels toys

Post Mon Oct 03, 2011 12:56 pm

Re: Automation - Minimum Requirements

As a quasi-Mac fan but PC gamer, 25 percent is VASTLY overrating Apple's computer market share for home use. Remember that Macs are used in the office too, the most use I ever got out of them was in an educational setting.
<<

Alec497

User avatar

Posts: 42

Joined: Mon Sep 19, 2011 7:00 am

Location: Somewhere...

Cars: I don't even have a licence :-(

Post Tue Oct 04, 2011 7:24 am

Re: Automation - Minimum Requirements

Is this good:

Windows 7 Home Premium

Proccesor: AMD Athlon II Dual-Core M300 2.00 GHz

RAM: 3GB (2.75GB Usable)

System Type: 64-Bit Operating System
I used to be an adventurer, the I took an arrow in the knee. (wuss)
PreviousNext

Return to Support

Who is online

Users browsing this forum: No registered users and 0 guests