Re: Game at Launch, What is in? What is Out? - Updated 20/5/
Casho wrote:But how many gamers know that?
It's still a game ... the biggest Problem will be if you have too many options which most of the people don't understand.
I would prefer all that too b, but if you want to have success with a game you should make it as easy too play and understand as possible.
Cheers
Chaso
Don't assume others don't know what you don't know. Of the five friends I know who have pre ordered this game, all but one of them know the information Leafy is talking about. In fact, I think calling this a game, or dumbing it down will only do it a disservice and only hurt sales. I think this is beyond a game, it's certainly approaching simulator levels. The crowd buying this "game" wants accuracy, options, and realism. This isn't a Need For Speed game geared toward 13 year olds and I hope you or anyone else is not thinking that this game will magically sell millions of copies. It won't, although I hope the team makes a fortune off it. This is a great game, on a great course, but it's clearly geared towards a more hardcore group of enthusiasts. Dumbing it down will only turn those enthusiasts off just like assuming that all of us are ignorant and don't know the difference between cross plane and dual plane engines. The level of enthusiast this "game" seems to be attracting is pretty high.
That's my 2 cents anyway.
