Got a Suggestion for the game?
Discuss it here!
Developer - Lead Beta Tester/Producer/German Efficiency Expert
Joined: Thu Mar 10, 2011 11:00 pm
Location: Erzhausen, Germany
Cars: I owned a Twingo... totally bad-ass!
I agree that this makes camshaft selection more complicated, so having "Basic" and "Advanced" options for cam profile could be useful. "Basic" would allow you to have the 0-100 value cam profile slider for beginners and ease of use, and "Advanced" would have separate duration, lift, and lobe separation. I have found that I would, in most cases, prefer to have these settings over the single cam profile slider. It would make it easier for people who want to replicate real-world cars. Say somebody wanted to make an in-game replica of a Toyota 3S-GTE from an MR2. They could spend much time fiddling with the single slider, or they could set the duration to 256 degrees, 8.5mm lift, and a lobe separation angle of 7 Degrees, although my lobe separation source may have been unreliable (it's a forum).
A lock-button for the three sliders would be a good solution.
The first slider (which would porbably be duration) could just change it's name to cam profile and the two others would be locked, like how the valve timing slider is locked when you select VVT.
Lobe separation is not to be confused with valve timing, which can be used as a handy tuning tool in order to increase or decrease lobe separation without changing the value on the camshaft.
On the subject of valve timing:
Valve timing should not be dictated by RPM, but by + or - # of degrees. For instance: in a DOHC engine, you could have the timing be Advanced by 0.8 degrees and the exhaust timing retarded by four degrees resulting in a certain gain or loss in power.
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