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Playing on large screens..

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Turbocharged
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Post Mon Apr 09, 2012 3:18 am

Playing on large screens..

I dont know if im just being stupid and cant find it, or this function actually is missing, but the "Engine Designer" window is very small playing on a 24" screen @ 1920x1200. I would be great if you could use the whole screen without setting the resulution down. Right now approximately only 1/3 of the screen is usen for the building windows and that is not enough.
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Daffyflyer

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Post Mon Apr 09, 2012 3:29 am

Re: Playing on large screens..

Engine designer window is always the same resolution sadly, we don't really have the ability to make it resize, but you'll at least be able to have more different windows open with a higher resolution
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Equiox

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Post Tue Apr 10, 2012 2:09 am

Re: Playing on large screens..

Daffyflyer wrote:Engine designer window is always the same resolution sadly, we don't really have the ability to make it resize, but you'll at least be able to have more different windows open with a higher resolution


So you're saying those of us who have larger monitors are now forced to find it increasing difficult to play? Why not just scrap the windows and make it fullscreen?
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Kubboz

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Post Tue Apr 10, 2012 2:24 am

Re: Playing on large screens..

I'm playing on 21'' screen 1920 x 1080. I don't get how do you find it difficult to play.
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Random Hero

Turbocharged
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Post Tue Apr 10, 2012 3:41 am

Re: Playing on large screens..

Kubboz wrote:I'm playing on 21'' screen 1920 x 1080. I don't get how do you find it difficult to play.


Its just small and annoying to not use the whole screen. I dont see the point of a window at all, what other windows would you open?
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Kubboz

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Post Tue Apr 10, 2012 4:49 am

Re: Playing on large screens..

Well, it's not the whole game. Later you could open car designer, financial statistics, research and development window, factory management, boring business meeting simulator...
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Turbocharged
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Post Tue Apr 10, 2012 6:22 am

Re: Playing on large screens..

Yeah I know. But still, building the engine (and later, car) is my guess that people will use most of their playing-time on, so instead of squeezing your eyes together to see a small window on a large screen with a high resulotion, why not make the work-space larger? You dont have a work table at work, and only using 1/3 of the space for your current job, do you? :)
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Kubboz

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Post Tue Apr 10, 2012 6:37 am

Re: Playing on large screens..

The reason is really simple.
It's a lot of work to get the window resizing work correctly. And making it just larger will increase the minimum resolution, which is not what users of smaller screens would want. You see, game making is like engine building - it's the art of compromise.
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chris4500uk

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Post Tue Apr 10, 2012 9:34 am

Re: Playing on large screens..

I'd also like to see this feature.

I don't see why it would be hard to scale up the viewport to the res of the screen?

Maybe I'm just being naive ;)
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Daffyflyer

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Post Tue Apr 10, 2012 10:01 am

Re: Playing on large screens..

Yep, trust me, my view as a naive artist is that resizing would be easy to do, but getting a user interface like that to scale correctly to different sizes is an absolute horror show and would add loads of extra development time.

We went for the window size we did as its the largest we can fit in a 1280 x 720 window, which we figured was a sensible minimum resolution for a game these days.


If you've got a huge resolution (Hell, I'm playing it in 5760 x 1080) then you'll be able to have loads of windows spread around, the engine designer, the finances screen, the car manager, etc. That'll be useful for managing mutliple aspects of your company easily.


Yes, its not perfect, but we're a 4 man team and I think we've done fairly well for what we are.
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