Developer - Lead Artist
Joined: Wed Apr 14, 2010 6:36 pm
Location: Melbourne, Australia
Cars: 1994 Mazda MX5 with big cams - 101RWKW
Sound- Really? This is the one area I'm almost totally happy with myself. I don't know how many other racing/car games you've played, but I reckon we sound as good or better than about 90% of them, and the ones that DO sound better are things like Forza that have a million dollar plus sound budget and loads of supercars on hand to record.
We did try recording real cars, but A: we couldn't get good enough quality, even with a pro sound recordist B: we would never be able to find the range of cars we need (where could we find 2 x indentical v12s, one with an open exhaust). Currently we've got something fairly real sounding that changes dynamically with cylinder config, intake, exhaust and cam profile, and I can't think of any ways it really could be made better than it is.
Infobar text - I'm not 100% happy with that font either, we'll have a think about that one.
Sort Function in Engine Manager - Absolutely agreed!
Engine Designer Window - Agreed, but unfixable.