Jayelinda can't remember the last time she drove, has never owned a car, and believes that a good engine needs speed, documentation and a good asset pipeline.
Originally studying 3D art, and then deciding it'd be more interesting to become a programmer instead, she has been working in the games industry since 2008.
Her main role on the team is as the creator of the Kee Engine, which drives Automation. She also has the responsibility of preparing the game for localisation, pokes the website now and then and does a few other odds and ends.
Outside of work and Automation, her time is spent creating languages, feeding cockroaches to Kusari, a tarantula who's scared of her food, and picking away at a couple of small mobile games.
She is proud of the fact she now knows what a crankshaft is.